![]() ![]() Since these instructions are located in completed safe rooms, it is impossible to determine whether CEDA or uninfected local residents actually built specific safe rooms. Listening to the radio for further instructions.Securing the room with plastic sheeting and duct tape.Ensuring all openings have been securely obstructed.Seeking shelter underground in a windowless room.Multiple posters throughout the Left 4 Dead games carry instructions showing how to build a safe room. Valve stated in Left 4 Dead's commentary that the concept of safe room graffiti was intended to fill in some of the plot and contextual backstory that Left 4 Dead would otherwise lack.Įvidently, CEDA encouraged the construction of safe rooms. Many (but not all) safe rooms will have secondary weapons available for survivors to use.Īll safe room walls bear graffiti left by previous Survivors. Occasionally, a safe room inventory will also offer grenades or pills/adrenaline. Weaponry is usually Tier 1, but Tier 2 weapons will be supplied in those safe rooms prefacing final or second to last chapters. the safe room at the end of the sky bridge at Metro International Airport).Īll safe rooms are equipped with First-aid kits, ammunition and weapons. a railroad caboose) and by deliberate construction (e.g. a hotel kitchen), from random opportunities (e.g. Safe rooms are extemporized from pre-Infection permanent structures (e.g. Chapter starting doors are fundamentally different in design, being locked with a crash-bar and featuring a large aperture window providing a wide field of view, giving the ability to shoot infected positioned outside of the safe room. Chapter ending doors are solid and have only a peephole. Safe rooms are easily identified by red, heavily armored metal doors. In Campaign Mode, they also give teams a chance to take a break and discuss plans for the next chapter. The story of Left 4 Dead 2 is pretty straightforward.A safe room is a barricaded room or building which enables Survivors to rest, heal and resupply themselves. A group of four survivors band together to survive the zombie apocalypse in Louisiana. Each level has its own theme and a finale that requires players to do something specific. Each character has a specific one-dimensional personality. This provides for some very comedic moments when they talk to each other.įor example, Ellis is the stereotypical trailer park, white male. He talks in a heavy southern accent and is usually not very intelligent. He does surprise people sometimes, like in the finale of the first campaign, Dead Center. Ellis knows that a famous stock car is located in the mall, but won't have gas in it. He comes up with the idea to find gas to fill the stock car up so that they can drive it out.īesides the gameplay, the sound is the best part of the game. ![]() ![]() The music adds perfectly to the feeling of the game at the time. When a Tank appears, the music gets frantic, and when you are not facing many zombies, the music gets eerily quiet. The sounds of the zombies themselves, especially the special infected, are high quality as well. Each sound is unique and expertly crafted to fit into any situation. It is always bone-chilling to hear the crying of a little girl because you know she is nearby. If she is alerted, she lets out a ear-splitting shriek and the music changes to match your hopelessness. The gameplay is fantastic in the Left 4 Dead series. You play as one of four survivors and go through the campaign with three other players, or NPCs. ![]()
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